Yeonne Greene, on 03 June 2018 - 08:54 AM, said:
The dead-zone and imprecision of not having a direct translation of twist from stick to game is going to get you killed. As long as pushing it just tells it how fast to twist and not how far, you are boned.
Some remarks on that:
HOSAM for analogous throttle / turn with stick and torso twist with mouse works extremely well.
For a stick to work on torso instead of a mouse you need proper hardware with a suitable configuration tool that allows remapping of direct-x channels for mouse X and mouse Y to joystick X and joystick Y. This already allows for analogous torso pitch and yaw with self centering. Bonus points if the configuration tool allows individual curves on each joystick axis that allows to create a proper relation between max torso yaw/pitch angles and max deflection on the stick.
With my twin TM16.000 I'm currently experimenting with mech specific joystick curves that translate the possible yaw/pitch angles over 90% of the possible joystick deflection and then the additional arm pitch/yaw with the remaining 10% ... including a deflection based arm lock / arm release. Overall certainly not as precise as mouse aiming but lots of fun.
And I haven't run into any noteworthy troubles with deadzones so far.